Gollum developers apologize for the game’s ‘underwhelming experience’

The builders behind The Lord of the Rings: Gollum have posted an apology after critics and gamers alike slammed the title for lackluster gameplay, unrefined graphics, and general bugginess. In a message posted to Twitter and Steam, Daedalic Leisure says it’s sorry for the sport’s “underwhelming expertise.”

“We acknowledge and deeply remorse that the sport didn’t meet the expectations we set for ourselves or for our devoted neighborhood,” the message reads. “We genuinely worth your suggestions and have been actively listening to your voices, studying your feedback, and analyzing the constructive criticism and strategies you’ve gotten offered.”

The studio provides that it has been engaged on fixes for a number of the bugs and efficiency points gamers skilled and says it’s going to preserve customers up to date on its progress.

Gollum, which is about through the occasions of The Fellowship of the Ring, is an action-adventure sport for the PlayStation 5, Xbox Sequence X / S, and PC. (It’s set to return to Nintendo Change later this 12 months.) In the course of the sport, you are taking management of Gollum and his two personalities as you try and sneak round orcs and escape Mordor. Sadly, it didn’t take very lengthy for unfavorable evaluations to begin flooding in following its launch on Thursday.

Whereas Polygon writes the sport sorely lacked persona, GameSpot notes it crashed over 120 instances in an 11-hour playthrough, and IGN says it’s merely “not enjoyable to play.” The PC model of the sport at present has a rating of 41 on Metacritic and a “Principally Destructive” reception on Steam. With this in thoughts, it’s not clear how a lot the sport’s builders can do to truly repair the sport, other than getting any efficiency points sorted out.

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