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Home»Tech News»Pixar’s RenderMan Artwork Problem Highlights IEEE’s Roots
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Pixar’s RenderMan Artwork Problem Highlights IEEE’s Roots

DaneBy DaneJuly 11, 2025No Comments4 Mins Read
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IEEE and Pixar Animation Studios’ collaboration on the RenderMan SciTech Artwork Problem final yr broke entry information for the annual competitors, tripling the standard variety of submissions. Practically 200 artists, engineers, and fanatics competed to show shading, lighting, rendering, and compositing strategies utilizing RenderMan instruments. The competition was held from 26 August to 26 November 2024.

Because the 2025 competitors date nears, right here’s a glance into RenderMan and the way IEEE acquired concerned on this thrilling, modern problem.

Developed by Pixar in 1988, RenderMan has been on the forefront of computer-generated imagery (CGI) ever since. Created by visionaries Loren Carpenter, Rob Prepare dinner, Pat Hanrahan, and Tom Porter, the know-how revolutionized the animation {industry} with its potential to supply real looking photos. RenderMan, which has been utilized in such blockbuster films as Avatar, Jurassic World, and Toy Story (the primary totally computer-animated movie), remains to be an important software for artists and studios worldwide.

Pixar obtained an IEEE Milestone award in 2023 for RenderMan’s groundbreaking know-how. A Milestone plaque recognizing the know-how is displayed subsequent to the doorway gates at Pixar’s headquarters in Emeryville, Calif.

To rejoice the popularity and IEEE’s roots in electrical science, the 2 organizations got here up with a “compute” theme for final yr’s artwork problem. Contestants’ entries needed to characteristic a cityscape showcasing future human improvements or an alternate actuality wherein electrical energy by no means had been invented.

Leif Pedersen, a RenderMan specialist at Pixar, says the collaboration with IEEE allowed preparation to fulfill alternative.

“We have been already getting ready for the artwork problem,” Pedersen says, “and it was an ideal alternative to leverage that fantastic milestone and make the problem a celebration of computing.”

A uncommon launch of precedence belongings

The partnership additionally led to one thing uncommon: Pixar launched the proprietary belongings impressed by the studio’s early {hardware} historical past, together with components modeled after the unique Pixar Picture Pc.

“We’re fairly hesitant to ship out belongings like that and in addition our mental property, however Pixar was all in as a result of we knew that it was going to be an incredible hit,” Pedersen says. “It was so cool to see how creatively folks ran with their concepts.”

“Pixar was constructed to foster interplay. Artists and engineers stroll parallel paths, and artwork is the place they meet.”

Contributors used the belongings in imaginative methods, turning chipsets into cityscapes and displays into robotic heads.

The winner was Margot Brun for The Robotic Artist. Furkan Avci got here in second with I Obtained You, Buddy. Noémie Layre positioned third with The Robotanist.

The judges, who included IEEE Area 5 Director Matt Francis and previous IEEE Area 6 Director Kathy Herring Hayashi, stated they have been amazed by the variety of the entries.

The IEEE members’ technical perspective added a useful dimension to the judging course of, Pedersen says, including, “It was essential to have that exterior view. We’re so in tune with making one thing fairly or primarily based on a narrative, so getting that edge on ‘compute’ with IEEE’s experience was extremely vital.”

  The IEEE Milestone plaque recognizing RenderMan is on show subsequent to the doorway gates at Pixar’s headquarters in Emeryville, Calif.Disney/Pixar

A launchpad to a CGI profession

The RenderMan Problem isn’t nearly showcasing one’s expertise, Pedersen says. It can also launch one’s profession in CGI. Previous contributors and winners have gone on to work at Pixar and different main studios together with Netflix and the Shifting Image Co.

“We don’t deliver greatness to the contestants,” Pedersen says. “They’re already good artists in their very own proper. We give them a platform the place they’re studying an industry-leading software with large quantities of complexity, the place their creativity can run freely.

“Pixar was constructed to foster interplay,” he provides. “Artists and engineers stroll parallel paths, and the artwork is the place they meet.”

For college students and younger professionals who wish to work within the area, Pedersen has this recommendation: “Essentially the most essential factor is training and the dedication to be the most effective you will be. You will be an illustrator, a mathematician, or a programmer.”

The RenderMan group contains sculptors, illustrators, physicists, and software program engineers collaborating to push the boundaries of digital imagery.

“There’s a spot for you at Pixar and different VFX [visual effects] animation homes,” Pedersen says. “I encourage you to maintain up with the newest know-how, get to know folks with related pursuits, and search for occasions just like the RenderMan Artwork Problem.”

This yr’s problem kicks off subsequent month.

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